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Joined 3 years ago
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Cake day: June 9th, 2023

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  • I studied at the PR in question and that’s not the conclusion I arrive at. Let me try to explain how this looks to me.

    Also keep in mind, I do think we absolutely need to keep the political pressure on and push back on identity-gating policies with all our collective might. In that light the PR itself does the two things I’d absolutely require here: one, it allows the user to put whatever value they want in that field, including none at all, and two, it disallows all apps from reading that field without the user’s active permission.

    Basically it’s a superficially valid implementation of a bullshit requirement that still leaves all the power in the user’s hands and therefore renders the requirement meaningless. Or in other words, a huge middle finger to the proponents of age-checking.

    Mind you, I feel there’s also value in loud non-compliance and I’m glad some are taking that road – keep it up, folks. But I’m leery of demands that only one single approach be taken. This needs to be fought on every front we can. And to me the PR in question reads like an effective defensive move.








  • Oh man, it sounds like I missed a whole thing. Do you perchance have a link?

    EDIT: Ok, found it. A bunch of flat-earther influencers apparently travelled to Antarctica to prove that there is no midnight sun there (since its existence would contradict their belief), found that there is in fact a midnight sun in Antarctica, were then accused by other flat-earthers of having fakes the whole thing. Brilliant.


  • Mint is just perfectly fine, don’t listen to the naysayers.

    As the old observation goes, novices use something like Mint because it’s there, and it works; intermediate users use something like Arch because they want the control to tweak things in the greatest depths; experts use something like Mint because it’s there, and it works.


  • Balinares@pawb.socialtoGames@lemmy.worldPop it in your calendars
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    9 months ago

    Nah, that’s valid. I loved it to bits, myself, but what made me love it was how adroitly I felt it curated feelings of dread and sincere awe as I explored deeper and deeper; and that’s highly subjective. I hope you’re finding as much joy in your own fave games as I did in Subnautica!








  • One funny thing about humans is that they aren’t just gloriously fallible: they also get quite upset when that’s pointed out. :)

    Unfortunately, that’s also how you end up with blameful company cultures that actively make reliability worse, because then your humans make just the same amounts of mistakes, but they hide them – and you never get a chance to evolve your systems with the safeguards that would have prevented these.