Edit: Fixed VPN users blocking: I don’t know why, it was blocking VPN users, even though I had set it to allow VPN users before Poll creation! Just checked it again and set it back to allow. My apologies.
The Poll: Allows for up to two title selections. I set option to “Anonymize voter data” and allow VPN users.
Your Tierlist: You can share an image by downloading your Tierlist. No account required.
Do you have a favorite in the series? Which one do you want try and what do you would avoid? Is there any alternative game series you prefer over Civilization?
Sid Meier’s Civilization Series: Wikipedia
- (1991) Civilization: MobyGames | GameFAQs | IGDB | Metacritic: - / -
- (1996) Civilization II: MobyGames | GameFAQs | IGDB | Metacritic: 94 / 8.6
- (2001) Civilization III: MobyGames | GameFAQs | IGDB |Metacritic: 90 / 8.4
- (2005) Civilization IV: MobyGames | GameFAQs | IGDB | Metacritic: 94 / 8.4
- (2010) Civilization V: MobyGames | GameFAQs | IGDB | Metacritic: 90 / 8.1
- (2016) Civilization VI: MobyGames | GameFAQs | IGDB | Metacritic: 88 / 7.3
- (2025) Civilization VII: MobyGames | GameFAQs | IGDB | Metacritic: 79 / 3.8
My story
I started with Civilization 1 on Super Nintendo. Amazing game, worked well with gamepad optimized port, but loading times were abysmal in late game. Won all matches by domination. Later played Civilization 2 on Playstation 1. Won all matches by domination too. This time loading times were even worse, to a point I stopped playing because of this. My next game in series was much later when Civilization 5 came out on PC, then later Civilization 6. Both great games. Its the first time I won by other means than domination and the loading times were not an issue anymore. Just purchased and downloaded Civilization 4, which I will try out after posting this.
___



I just saw the main menu of Civ4 has a Mod entry. Is this a thing with all Civ games (never checked this before, currently don’t want to download all games to check). I’m not modding Steam games usually, so not really familiar how this works. Is the ingame Mod menu compatible with Steam Workshop? Or is this its own thing maybe, to be compatible outside of Steam. I never put any emphasis on mods for Civ games, because they already offer so much, plus the DLCs. I usually think of mods either to fix an issue or to expand content, and none of this was ever an issue for me for Civ games (I’m probably more of a casual Civ player).
Since civ4 predates the steam workshop, I’m not aware of any compatibility between the mod menu and steam workshop. The mod menu is for more “simple” mods that make XML changes, but don’t need dll support. The mod menu may also support python changes, but i’m not an expert. Most mods however use their own launchers where they are able to use their own dll’s, python and scripting. Changes the purpose of the civ4 executable to simply be the game engine with much of the mechanical logic opened up to the imagination.
Fundamentally you have a single tile map and mechanics that compute on each turn along with a combat engine for the units. But despite those limitations, the breadth of mods is vast and hasn’t been matched in any of the future installments. (Cynically I think it’s a publisher decision to lock modding behind compiled binaries so that DLC can be sold, but technically I may wrong on that.)
The original “Fall from Heaven: Age of Ice” mod is actually an official mod of Civ4: Beyond the Sword. You can play it in the scenarios and that will give you a taste of what the vast world of “Erebus” modding looks like.