There’ve been signs of trouble since GTA5, and throughout the production of RDR2. All the usual crunch culture stuff like unpaid overtime, impossible deadlines, and delays that give the employees more time but which they aren’t told about lest they relax and work slower.
What made you think that?
There’ve been signs of trouble since GTA5, and throughout the production of RDR2. All the usual crunch culture stuff like unpaid overtime, impossible deadlines, and delays that give the employees more time but which they aren’t told about lest they relax and work slower.