cross-posted from: https://lemmy.world/post/46260505

Schizophrenia is like a big box where a lotta different things people experience that we don’t fully understand are put, and also some types of liars. I’m diagnosed schizoaffective, and it is disorienting, the schizo aspects of that, which are only further enhanced by the bipolar aspects I experience; emotional dysregulation + psychosis = nightmare patient to doctors. And I was! But then I did a bunch of spiritual work thanks to psychedelics (to clarify, the drugs helped me see what I needed to do and then I did it consistently over years), and I’ve become, perhaps not a model patient, but I am not a concern like I used to be.

Still, I slip up. I got a $2.33 thing of Fireball and 150mg of Benadryl last night; the latter being an awful cross-addiction because stimfapping that will give you ED. Had my jollies and felt remorse this morning, mostly around wasting time and money that can be better spent for my life partner’s needs AND wants. But I forgive myself as God forgives me as I know is best, and I go do some errands this morning.

I finish buying a gift for my life partner and I tell the one woman, “have a good one” on the way out. While biking back, a man passed me on a scooter and said in the same tone and cadence, “have a good one,” as I did. This is a form of synchronicity, which I highly recommend you read what Carl Jung has to say on the phenomena. But, the basics of this one involved my awareness that nothing is random and that God sends messages this way, so in the context of sinning last night, this took on the message, “We’re watching you.”

And I proceed on, and when I’m finished, I go to get another thing of Fireball. As I walk into the Quiktrip, the cashier was talking with a customer and said something that made the customer reply, “Vic,” which is my name, and immediately afterwards, seemingly unrelated, one girl in the store said to her friend, “Here!” Obviously, this is the decentralized autonomous organization of secret police letting me know that the FBI is watching my GPS data to know what I’m doing.

Now, that’s facetious, but I do think these things, having built an understanding of the higher reality of the simulation we do not occupy but rather ARE from delusions, which at face value may seem inherently flimsy, but really, it’s like how our eyes give us depth perception; the stereoscopy of having seen the world through multiple different frameworks begets an intuitive depth perception from understanding deeper truths.

And the FBI ABSOLUTELY is tracking me, for self-evident reasons (I mean, I have a sex cult ffs, and that’s one of the tamer things about me), and there ABSOLUTELY is some coordination in regards to how people witness you and talk and then act autonomously to try to improve you, which sometimes is folly, but the point I’m making is how synchronicity made me freely associate meaning from random stimuli, and this led to me setting a better intention than I otherwise would have, regardless of objective causality.

And I can go into great depth in describing how each of our personal reality tunnels is procedurally generated based on how you set your intention as each of us monads are woven between parallel instances of reality to facilitate Karma, but that is above my paygrade at the moment, so I’ll continue with saying that I have cured the paranoia in me. Now, all there is, is pronoia, which is when the universe is conspiring in your favor, and the way I did it involved fixing all that sin in me that made me scared the other shoe was going to drop at any moment.

It just might, too! But I don’t worry about this stuff because I did the spiritual work to heal, which I only knew the right thing to do because I listened to the whispers of God, which led to my Knowledge that lets me properly interpret Karma/synchronicities, and the trick is that Satan speaks in the same voice as God, so you have to put your heart over your head, and certainly over the serpent, to be able to navigate the labyrinth you are not IN, but ARE.

  • lime!@feddit.nu
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    3 hours ago

    one of by favourite puzzle game series of all time. excepting the graphics it has stood the test of time beautifully.

    • Impractical_Island@lemmy.worldOP
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      2 hours ago

      It’s a good piece of art, I agree. I make my own art, as you obviously read. But I liked this series of games too. Three onward were less good.

      • Impractical_Island@lemmy.worldOP
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        2 hours ago

        Oh wait, I thought I was talking to the same person. Weird how people can be predicted. It’s like the more a person is an indiviDUAL, the less free they are, being bound by the duality they define their “selves” by. But, I’m saying this to you, who I know is digging. You’re always on my mind; how can I help?

  • BigBrownDog@lemmy.world
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    5 hours ago

    Myst.

    Yeah, I Myst the fucking point of this fucking game, dog.

    I ain’t reading all that other cuckoo-nanny shit though.

    • Impractical_Island@lemmy.worldOP
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      4 hours ago

      Ah well, given your capacity to solve puzzles, you weren’t meant to solve the bigger questions. Tell me what you did in Mario today, after you got home from your teacher making you mad because she corrected you on something you should have learned three years ago.

  • mastertigurius@lemmy.world
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    4 hours ago

    Really tried to love this game, but the play time relies solely on the player being forced to randomly try every conceivable combination in those insanely cryptic puzzles. I have things to do, I wish I had the time to fiddle with this, but I don’t.

    • lime!@feddit.nu
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      3 hours ago

      myst is like the one franchise from this era that doesn’t do that. every puzzle has its solution written down in the world somewhere and simply exploring and reading basically guarantees that you’ll find it. it’s a world for you to immerse yourself in.

      compare that to contemporary stuff like the king’s quest series, which is designed with the expectation that you fail over and over again, where puzzles have multiple valid solutions but all of them except one will s block you from solving another puzzle three hours later, with no prior indication.

      myst is eminently solvable with basically no trial-and-error at all, which is why it still endures.

    • axh@lemmy.world
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      3 hours ago

      “relies solely on the player being forced to randomly try every conceivable combination in those insanely cryptic puzzles”

      Did you consider that maybe you just missed all the clues that were spread around the island?

      I remember having to backtrack many times because I realised the key to a puzzle was in the text in the library or on the painting or in some other place that I recognized but didn’t remember well enough to repeat it without getting back to that place.

    • Impractical_Island@lemmy.worldOP
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      4 hours ago

      That’s why I liked the strategy guides to these games, at least the ones I had, as they were written in the first person perspective as a narrative, so when I got stuck, I could read the book, and most times it was written well enough so it gave hints before stating the outright solution. The original Sims game had a really good strategy guide that was funny, too, I remember.

  • wetsoggybread@lemmy.world
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    2 hours ago

    I played it on Xbox and it took me like 4 hours to beat granted I was in my 20s at the time but maybe they changed some puzzles around? It wasn’t that hard to figure out the puzzles and I enjoyed them. I think I spent the most time on that ship level

    • Impractical_Island@lemmy.worldOP
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      1 hour ago

      I played Myst when I was 6 or 7. I remember figuring out how to get into the spaceship but couldn’t figure out the music puzzle. It’s very well designed, in that you CAN get all the information for the puzzles with a methodical, deductive approach, but that wasn’t my experience, as it was as complex of a puzzle as could be. I haven’t played the series in over a decade, but I see in hindsight how the puzzles were designed; what the devs thought the players’ thought process would be.