Actually the trigger for Valve to build a focus on Linux was that Microsoft was planning to lock down Windows so that only apps from the Microsoft Store could be installed. If Microsoft woul have went through with that, it would have killed Steam.
Probably not. It would’ve let to many people leaving windows earlier. Many people have thousands of bucks worth of games on steam. I don’t think they would’ve just left them.
Oh absolutely. The reason i preferred Windows over Mac when I was younger was being able to use what I want (in a general sense). If they did that, I’d immediately have jumped to Linux. And even though it didn’t happen, it just delayed the inevitable, as I’m migrating every piece of tech I own away from the Big Guystm.
He’s right though, SteamOS was triggered the first time around by windows 8 and the associated store and surface rt launching as a “store only” device, widely considered a harbinger of Microsoft trying to get their whole ecosystem to be apple like (in house hardware design with software distribution platform that gives them a cut of everything).
When they came up short, they tried Windows S on x86, thinking that a Windows that could run fewer applications would somehow be seen as more valuable to customers because “security”.
I think they have learned their lesson, again, that long reaching app compatibility is the only reason their OS has a hold on the industry, but around window 8 release it was abundant clear they wanted to lock down the platform apple style. I recall at the time Valve said as much when they tried SteamOS and steam machines and pushing developers to do Linux versions. It was a flop then, but Valve ultimately revitalized it with Proton and the Deck.
Actually the trigger for Valve to build a focus on Linux was that Microsoft was planning to lock down Windows so that only apps from the Microsoft Store could be installed. If Microsoft woul have went through with that, it would have killed Steam.
Probably not. It would’ve let to many people leaving windows earlier. Many people have thousands of bucks worth of games on steam. I don’t think they would’ve just left them.
Oh absolutely. The reason i preferred Windows over Mac when I was younger was being able to use what I want (in a general sense). If they did that, I’d immediately have jumped to Linux. And even though it didn’t happen, it just delayed the inevitable, as I’m migrating every piece of tech I own away from the Big Guystm.
I mean, Valve still could have easily stopped once it became clear that the Microsoft Store was a complete failure, but they didn’t.
It’s still a risk (unlikely as it seems) and Valve realized they can’t just be at the mercy of someone else.
sourced from the infinite human imagination and eating cheese before bed type comment.
He’s right though, SteamOS was triggered the first time around by windows 8 and the associated store and surface rt launching as a “store only” device, widely considered a harbinger of Microsoft trying to get their whole ecosystem to be apple like (in house hardware design with software distribution platform that gives them a cut of everything).
When they came up short, they tried Windows S on x86, thinking that a Windows that could run fewer applications would somehow be seen as more valuable to customers because “security”.
I think they have learned their lesson, again, that long reaching app compatibility is the only reason their OS has a hold on the industry, but around window 8 release it was abundant clear they wanted to lock down the platform apple style. I recall at the time Valve said as much when they tried SteamOS and steam machines and pushing developers to do Linux versions. It was a flop then, but Valve ultimately revitalized it with Proton and the Deck.
Let’s have an extra source then:
https://www.zdnet.com/article/valve-windows-8-is-a-catastrophe-for-pcs/
And the corollary to that, Windows 10S. Don’t remember of Windows 8 had an S mode option even if just only on the ARM edition of win8