Because they’re trying to prove that Valve has anticompetitive tactics.
If Valve is just the best and everyone prefers them, they aren’t doing the part of monopoly where they put their competitors out of business so they can jack up prices
And we’re a long way from breaking up companies just because they’re too big
Reading about WON is looks like it was at the time the major service for hosting multiplayer servers and Steam was created to compete with it, I don’t know why Steam as a service to play multiplayer is more relevant than Steam as a place to buy games in this case.
WON was a multiplayer service that was ALSO a early foray into online game distribution. Somewhat ironically as the platform on which Valve’s Half-life was originally published.
The modern era of online games distribution is pretty closely tied to multiplayer hosting because those were the games that were primarily targeted for online distribution in a world where MOST games were offline and physically distributed.
Steam launched its own platform to compete with WON and moved all of its own titles over there. The biggest controversy associated with that was that Valve sent out a patch over the WON servers to move all the existing WON enabled games over to the new Steam platform.
… why the fuck would proving Valve’s superdupermajority market share hinge on WON?
Because they’re trying to prove that Valve has anticompetitive tactics.
If Valve is just the best and everyone prefers them, they aren’t doing the part of monopoly where they put their competitors out of business so they can jack up prices
And we’re a long way from breaking up companies just because they’re too big
Reading about WON is looks like it was at the time the major service for hosting multiplayer servers and Steam was created to compete with it, I don’t know why Steam as a service to play multiplayer is more relevant than Steam as a place to buy games in this case.
WON was a multiplayer service that was ALSO a early foray into online game distribution. Somewhat ironically as the platform on which Valve’s Half-life was originally published.
The modern era of online games distribution is pretty closely tied to multiplayer hosting because those were the games that were primarily targeted for online distribution in a world where MOST games were offline and physically distributed.
Steam launched its own platform to compete with WON and moved all of its own titles over there. The biggest controversy associated with that was that Valve sent out a patch over the WON servers to move all the existing WON enabled games over to the new Steam platform.