It’s like buying a tiara for your fetus, before you even buy a crib.

ALSO, MICROTRANSACTIONS = DLC.

  • Starayo@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    arrow-down
    2
    ·
    9 months ago

    I would consider selling something like a soundtrack acceptable but no game content dlc, absolutely.

    • AwkwardLookMonkeyPuppet@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      11
      ·
      9 months ago

      Fuck that. Why is that acceptable? A soundtrack is a basic part of a game. You’re so used to paying for extra shit that you forgot that options like those are part of the game that you paid for from non bullshit companies.

      • Telodzrum@lemmy.world
        link
        fedilink
        arrow-up
        14
        arrow-down
        5
        ·
        9 months ago

        OST in a straight audio format has never been part of buying the game unless you ripped the files yourself. Be more entitled.

          • Telodzrum@lemmy.world
            link
            fedilink
            arrow-up
            1
            arrow-down
            18
            ·
            9 months ago

            I don’t pay for it, my man. If anyone making video game music was talented they’d be making actual music.

            • force@lemmy.world
              link
              fedilink
              arrow-up
              9
              ·
              edit-2
              9 months ago

              Define “actual music”. Does it become real music when it’s part of a movie sound track? Or when it’s played on pop radio stations? When it gets performed by middle schoolers in band classes? When the London Philharmonic performs it? When it reaches Billboard 100? When the artist wins a grammy? Do you need to be in ASCAP to make music? I’m a little confused as to what would differentiate music made for digital entertainment from any other music.

              • T00l_shed@lemmy.world
                link
                fedilink
                arrow-up
                5
                ·
                9 months ago

                Right? There are so many OST for games that are absolutely amazing. It’s “real” music whatever that was supposed to mean.

                • shneancy@lemmy.world
                  link
                  fedilink
                  arrow-up
                  3
                  ·
                  9 months ago

                  exactly. The first thing that came to my mind was Hollow Knight OST, if it’s not “real” then I guess I must’ve imagined how much it slaps

      • Starayo@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        9 months ago

        You don’t know shit about how remuneration for composers works, huh.

        • AwkwardLookMonkeyPuppet@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          1
          ·
          9 months ago

          Are you trying to imply that the only way a game music composer can make money is if the game studio sells you their music as dlc? So all the games without dlc soundtracks just got their music off some hobo in an alley and nobody got paid?

        • kase@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          9 months ago

          I’m not a programmer or a gamer (or a musician), just curious. What does make it different?