Tiime@lemmy.ml to Programmer Humor@lemmy.ml · 1 年前Designers cry quietlylemmy.mlimagemessage-square66fedilinkarrow-up1699arrow-down110
arrow-up1689arrow-down1imageDesigners cry quietlylemmy.mlTiime@lemmy.ml to Programmer Humor@lemmy.ml · 1 年前message-square66fedilink
minus-squareRouthinator@startrek.websitelinkfedilinkEnglisharrow-up60arrow-down2·1 年前Designers need to wake up and realize their job is to understand what the user wants not what they saw in a wet dream.
minus-squareSkyeStarfall@lemmy.blahaj.zonelinkfedilinkarrow-up2·1 年前Not a universal rule, however. Theres the whole concept of “optimizing yourself out of the fun” and what not in video games. Or the hardships being part of what makes a game fulfilling. It depends on what your goal is
Designers need to wake up and realize their job is to understand what the user wants not what they saw in a wet dream.
Wake up Nee-Oh!
Not a universal rule, however. Theres the whole concept of “optimizing yourself out of the fun” and what not in video games. Or the hardships being part of what makes a game fulfilling. It depends on what your goal is