

I’ll check it out, thanks!


I’ll check it out, thanks!


I enjoyed the combat in Mark of the Deep. You have a light attack, a heavy attack, and a gun. Ammo for the gun is refilled with successful melee attacks. I think the light attack is a little too light (it takes too many hits to defeat an enemy) but the heavy attack actually swings through enemies so I used that constantly.


Thank you for this. These are exactly the moment-to-moment annoyances that really add up. It’s one thing to have a tough boss or an annoying level, but if the entire dodge mechanic is annoying then I don’t think I’d stick with beating the game. And this game doesn’t look good enough (to me) to get past those annoyances.


Thanks for the warning on Death’s Door. It’s currently 80% off during the steam summer sale so I’ve been tempted, but I just don’t know if I’d enjoy it. I can honestly put up with most games if I’m enjoying the aesthetic/artwork but it’s hard for me to care when I don’t enjoy the aesthetic.
And I have actually played Tunic for a couple hours. It’s very well-made but I set it down for like a month and now I have no idea where I was or what I was doing. I should probably just wander around that world some more…
Hyper Light Drifter is a very good game and I totally forgot about the eldritch monsters in it! For some reason I always think of it as a sci-fi game even though it’s mostly about a dying/dead civilization with very little sci-fi.